Course Details
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Brief Description
The Master’s Degree in Art and Technology is a 12 month graduate program that fuses emergent media, computer science, electronic music and digital art. Through its strong emphasis on practice, the programme explores the impact that technological advances and art have had across cultural disciplines. Students develop critical skills in practice, production, research and theory.
With an emphasis on the latest technological advances ‐ including computation, digital fabrication, robotics, and virtual reality ‐ the MA/MSc in Art and Technology offers a space to engage critically with the political, social and cultural implications of technology.
Core to the programme is an experimental and exploratory approach that aims to speculate and engage with the limits of what is possible in technologically sophisticated art and media, from both an artistic and technical perspective.
Centering around the student’s studio practice and portfolio development, the course places an emphasis on innovation and creative strategies. Students will develop their practice through creative research and an exchange of dialogue between peers, visiting artists and faculty.
As a student on this programme you will:
- Engage critically with the artistic, political, social and cultural implications of technology.
- Work with an international body of artists, researchers and students.
- Be engaged with key fields of arts practice rooted in technology including expanded cinema and film, sound art and composition, interactive art, virtual and immersive systems.
- Be introduced to innovative coding, fabrication, and physical computing skills, and emerging approaches to AI, 3D printing, sound design, software studies, simulation and interactivity.
- Gain a range of creative technological skills, and the opportunity to develop new approaches with your own practice.
The programme is delivered through an innovative 12 month structure which begins with an intensive two week bootcamp that introduces students to the facilities and support available and establishes the common technical foundations for the programme. Following this students focus on the core aspects of critical theory, creative coding, physical computing, audio, and video.
In the second semester, through small group teaching and specialist seminars and workshops, students explore the integration of advanced topics in areas including digital fabrication, composition, game design and coding in their practice. Students also begin the development of their major research project.
The student’s final project and thesis is developed over the summer months and presented in a showcase exhibition at the end of August.
MSc/MA Art and Technology:
Autumn | Spring | Summer |
Choose 5 from the following:
•Fundamentals of Audio Video & Programming •Physical Computing •Code and Art •Realtime Audio and Video •Time Based Media •Virtual and Augmented Reality Design |
Electives (Choose 1)
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Graduate Diploma Art and Technology:
Autumn | Spring |
Choose 5 from the following:
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Electives (Choose 1)
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Content of the modules can be found by using the search option on the Book of Modules
We seek graduates with an enthusiasm for hands-on exploration and creation. We welcome applicants from a diverse range of backgrounds including art, architecture, computer science, engineering, social studies, music, design and performance. Applicants are assessed based upon creative ability, academic record and technical capacity.
Entry Requirements
A primary degree with first or second-class honours (Level 8 – National Qualifications Authority of Ireland or equivalent) in Art (including for example, Fine Art, Music, Theatre and Performance), Design, Engineering, or Computer Science.
Alternatively, in lieu of prior academic work, applicants with significant portfolios and/or professional experience will be considered for admission.
Applicants are requested to submit a portfolio showing previous creative and technical work, professional, academic or research. Links to online documentation/work are preferred (e.g. Vimeo, YouTube, SoundCloud, personal portfolio website). Applicants may be called for an interview. The interview normally takes 20-30 minutes and includes a review of the portfolio.
WHAT TO INCLUDE WITH YOUR APPLICATION:
- Qualification transcripts and certificates
- A copy of your birth certificate (long document)
- If your qualifications have been obtained in a country where English is an official language this will suffice
- If this is not available, the following additional documents must be provided:
• English translation of your qualification(s)/transcripts
AND
• English language competency certificateFor more information Click Here
EU - €5,773
Non- EU - €14,178
Further information on fees and payment of fees is available from the Student Fees Office website. All fee related queries should be directed to the Student Fees Office (Phone: +353 61 213 007 or email student.fees.office@ul.ie.)
Graduate and Professional Studies
+353 (0)61 234377
University of Limerick, Limerick, Ireland
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