Skip to main content

Bachelor of Science Computer Games Development

Bachelor of Science Computer Games Development
NFQ Level 8 major Award Honours Bachelor Degree

Entry Route: Computer Science Common Entry - LM121

Course code:
LM121
Duration:
4 Years

Course leader:
Dr. Mark Marshall
Email: Tel:
+353 (0)61 202699
Admissions:
Tel: 00 353 61 202015
Queries: www.ul.ie/admissions-askus
 
 

If you are a creative type of person who enjoys puzzles and solving problems, this could be the programme for you. If you enjoy any kind of games, whether computer games or traditional board games, particularly if you like playing with alternative/optional rules, then this might be the course for you.

Why Study Computer Games Development at UL?

The Computer Games Industry is an exciting field, currently outselling the film industry worldwide. Computer Game development is innovative and exciting from a technological and creative perspective, providing career opportunities for imaginative, logical, and energetic students. Graduates will have the satisfaction of seeing their work being enjoyed by a global audience. You will learn the art and science of computer games programming and design. Entry route to Computer Games Development at UL is via LM121 Computer Science Common Entry.

This programme will equip you with the skills and technological ability to develop both Computer Game and computer graphic related systems. You will study Computer Science, with special emphasis on topics relevant to Game Design such as software development, mobile devices, computer graphics and artificial intelligence.

You will also study topics relevant to development of a game concept to the final "shooting script" (prior to the programming).

The key aims of the B.Sc. (Hons) in Computer Games Development programme are to provide you with:

- Knowledge of the various programming languages and related platforms

- Skills in System Analysis, and integration of software components

- Expertise in areas such as the human-computer interface and artificial intelligence which will enable you to develop software for an array of computer graphics and computer games domains. 

Read about our students experiences

Cooperative Education in UL - The Perfect First Step to my Dream Career

"As a third year Business and French student, the obvious choice of destination for my Coop would have been Paris or Biarritz. Nevertheless, I set my sights on The Big Apple."

Read More

UL - The Ultimate Student Experience

"When I chose to do International Business, l really didn’t know what to expect from my time in UL, but I can say I’ve had a great experience here and the day I leave UL will be a sad one for me&

Read More

From Club, to County - How UL Propels Its Sports Scholars

"Four years later, and without a doubt, UL has offered me everything I wanted, if not more"

Read More

What you will study

You will study the modules presented in Year 1 of the Common Entry route to Computer Games Development. The emphasis in Year 1 is on programming, an appreciation of its basis, and the study of the physical machine on which programs run. In the second year, and in the first semester of third year, the programme will extend your knowledge of general software development, while other modules are directly relevant to game development.

In semester two of year three, you will have an eight month cooperative education placement, either in Ireland or abroad, where you will get the opportunity to apply the knowledge you have learned, increase your awareness of the computer games work place and develop your social and business skills.

In the fourth year, you will undertake a significant independent project in the area. Normally this will involve development of one or more software components of a computer game, or developing a complete game using existing software components. In addition, you will continue to deepen your knowledge of general software development and to acquire deeper expertise in specialised aspects of game related issues.

To find out more, go to www.csis.ul.ie

  Semester 1   Semester 2
CS4012 Representation and Modelling CS4043 Games Modelling Design
CS4141 Introduction to Programming CS4222 Software Development
CS4221 Foundations of Computer Science 1 CS4182 Foundations of Computer Science 2
ET4011 Fundamentals of Computer Organisation ET4162 Computing System Organisation 
MA4111 Discrete Mathematics MA4402 Computer Maths 2
  Semester 3   Semester 4
CS4013 Object Oriented Development CS4006 Intelligent Systems
CS4023 Operating Systems CS4076 Event Driven Programming
CS4416 Database Systems  CS4115 Data Structures and Algorithms
CS4004 Software Testing and Inspection CS4815 Computer Graphics
CS4093 Games for Global Markets MA4413 Statistics for Computing
  Semester 5   Semester 6
CS4457 Project Management and Practice CS4320 Cooperative Education
CS4187 Professional Issues in Computing CS4310 Cooperative Education
CS4084 Mobile Application Development    
CS4096 Artificial Intelligence for Games    
CS4106 Machine Learning: Methods and Applications    
  Semester 7   Semester 8
CS4617 Computer Systems Project 1 CS4618 Computer Systems Project 2 (Double Weighted)
CS4125 Systems Analysis and Design CS4227 Software Design and Architecture
CS4287 Neural Computing CS4067 Writing Games Analysis
CS4085 Computer Graphics II: Tools and Techniques CS4168 Data Mining
CS5741 Concurrency and Parallelism in Software Development  

Entry requirements

CAO points history
Minimum grades

Applicants are required to hold at the time of enrolment the established Leaving Certificate (or an approved equivalent) with a minimum of six subjects which must include: Two H5 (Higher Level) grades and Four O6 (Ordinary Level) grades or four H7 (Higher Level) grades. Subjects must include Mathematics, Irish or another language, and English.

Subject requirements

In addition, applicants must hold a minimum grade O2/H6 in Mathematics.

Additional considerations

A Special Mathematics Examination will be offered at UL following the Leaving Certificate results for those students who did not achieve the Mathematics requirement.

We welcome applications from mature students. Mature applicants must apply through the Central Applications Office (CAO) by 1 February.

Entry to this course is gotten through the common entry course, LM121 - Bachelor of Science in Computing Technologies

Fees & funding

Student course fees are broken into three components - Student contribution, Student Centre Levy and Tuition Fees.

A number of illustrative examples of fees for this course based on the current fee levels have been set out in the tables below.

An explanation of the components, how to determine status and the criteria involved is provided below the examples as is a list of possible scholarships and funding available.

EU Students with Free fees status in receipt of a SUSI grant

HEA paysTuition Fees€4,262
SUSI paysStudent contribution€3,000
Student paysStudent Centre Levy€92
€7,354

EU Students with Free fees status not in receipt of a grant

HEA paysTuition Fees€4,262
Student paysStudent contribution€3,000
Student paysStudent Centre Levy€92
€7,354

Students with EU fee status not in receipt of a grant

Student paysTuition Fees€4,262
Student paysStudent contribution€3,000
Student paysStudent Centre Levy€92
€7,354

Non-EU Students

Student paysTuition Fees€16,373
Student paysStudent Centre Levy€92
€16,465

Student course fees are comprised of three components:

Student Contribution

Annual charge set by the government for all full-time third level students. All students are liable unless they have been approved for a grant by Student Universal Support Ireland (SUSI). Please refer to https://www.studentfinance.ie to determine your eligibility for a grant and for instructions on how to apply. The curent student contribution is set at €3000.

Student Centre Levy

All students are liable to pay the Student Centre Levy of €90. Please note the Student Centre Levy is not covered by the SUSI Grant.

Tuition Fees

These are based on Residency, Citizenship, Course requirements.

Review the three groups of criteria to determine your fee status as follows

  1. Residency
    • You must have been living in an EU/EEA member state or Switzerland for at least 3 of the 5 years before starting your course
  2. Citizenship
    • You must be a citizen of an EU/EEA member state or Switzerland or have official refugee status
  3. Course Requirements (all must be met)
    • You must be a first time full-time undergraduate (Exceptions are provided for students who hold a Level 6 or Level 7 qualification and are progressing to a Level 8 course in the same general area of study).
    • You must be undertaking a full-time undergraduate course of at least 2 year’s duration
    • You cannot be undertaking a repeat year of study at the same level unless evidence of exceptional circumstances eg serious illness is provided (in which case this condition may be waived)

Depending on how you meet these criteria your status will be one of the following -

More information about fees can be found on the Finance website

 

These scholarships are available for all courses

Title Award Scholarships available
Johnson and Johnson WiSTEM2D Programme
Individual Award - a bursary to the value of €2000. Team Project Grant - €1750
1 of each
Plassey Campus Centre Scholarship Programme
All Ireland Scholarships - sponsored by J.P. McManus
€6,750
125
Higher Education Grants & VEC Grants
Financial Aid Fund
Elaine Fagan Scholarship
€5,000
5
Stuart Mangan Scholarship
Provincial GAA Bursaries Scheme
€750
The Michael Hillery and Jacinta O’Brien Athletics Scholarship
Various benefits equating to over €7,000 in value
Paddy Dooley Rowing Scholarship
€2,500
UL Sports Scholarships
Varies depending on level of Scholarship
Multiple
Cooperative Education Award
1 award per faculty
UL 40 Entrance Scholarship
€2,000
40

Your future career

Employability Skills from this degree

  • Understanding the fundamentals of software for computer graphics
  • Working in teams and liaising with other professionals to complete complex, software-based games projects
  • Working creatively and problem-solving
  • Communicating (written and verbal)
  • Developing skills in cinematography and story writing
  • Cultural awareness: developing games appropriate to international markets
  • Technical ability and solid skills in software development:
  • Object Oriented Design
  • Mobile apps
  • Data structures and algorithms
  • Self-motivation and the ability to work independently
  • Flexibility in meeting deadlines and client requirements

The year after graduating with this degree

The University of Limerick Graduate Outcomes Survey (GOS) is a detailed review of the employment outcomes of UL graduates conducted annually by the University and supported by the Higher Education Authority (HEA). The survey forms part of a nationwide review of the employment outcomes of Irish University Graduates. The table below illustrates a five-year trend for UL graduate employment levels and location the year after graduation.

Employed in Ireland Employed abroad Further study Not available Seeking employment No. of responses Total no. of graduates Year
42% 26% 5% 0% 26% 19 21 2014
55% 15% 0% 0% 30% 20 24 2015
81% 5% 0% 0% 14% 21 23 2016
61% 11% 17% 0% 11% 18 23 2017
62% 5% 0% 5% 29% 21 33 2018

Further Study Options

Further Study Options

Job titles for graduates with this degree

Graduates progressing directly into employment take up a wide variety of roles. The following provides a sample of initial roles listed on the Graduate Outcomes Survey by graduates approximately one year after graduation:

  • Graduate Programme Intern
  • IT Technician
  • Junior IT Consultant
  • Junior Software Engineer
  • Marketing Executive
  • Mission Scripter
  • Programming Engineer
  • QA Engineer
  • Research Assistant
  • Service Engineer
  • Social Localisation Programmer
  • Software Developer
  • Software Engineer
  • Software Programmer
  • Software QA Tester
  • System Document Author
  • Systems Software Engineer
  • Systems Technician
  • Technical Support
  • Technology Analyst (Consulting Department)

Graduate Profile

Ryan Kerswill

As a Network Programmer, a typical day involves designing systems, implementing features, research and fixing bugs. Communication is important and our team discusses various topics every day. This includes a daily meeting where we explain what we have been working on to keep immediate team members informed of each other's work, and if there are any problems. On complex problems, we design them together for more feedback on the current solution. Sometimes we review each other's work before submitting it. My course in Computer Games Development at UL was extremely relevant to the industry I have become part of. I learned many skills that are required for my job, so that every day, I use the knowledge gained from the course. The internship I did as part of the Co-Op program was invaluable and helped me to secure a job after graduation. Having work experience before graduating sets you apart from other candidates competing for the same job.

Ryan is currently employed as a Junior Network Programmer with Ubisoft in Montpellier, France

Student Profile

Daniel Keohane
I have always loved playing video games, but I was also extremely interested in how they were made. I looked at some of the topics covered in this course and felt it was the perfect option for me. This degree programme will teach you about software engineering, with a strong leaning towards games development. We learn about games-related subjects like computer graphics and AI, while still covering generic software modules like Object Oriented Development and Software Architectures.

I really enjoy my course - it has provided me with a number of opportunities to enter programming competitions around the country which are huge fun. Gamesfleadh is held every year and comprises of a number of programming-related competitions, i.e. Robocode where contestants must develop an AI system for a virtual battle bot using the Java programming language to compete against other battle bots.

For my Co-op work placement, I went to DemonWare in Dublin. DemonWare specialises in online software services for some of the top game developer studios in the world, powering some of the most popular video game titles. I worked for the Call of Duty team; my tasks involved developing features for the upcoming Call of Duty title and bug-fixing issues in existing titles. Through my work placement, I gained a wealth of hands-on experience and developed my knowledge of Python, C++ and Git. This work placement at Demonware has been invaluable and is one of my strongest selling points when it comes to applying for any graduate position. While my development work was on the Call of Duty titles, I am credited in: Call of Duty: Ghosts, Diablo 3 and Skylanders: Swap Force