The esports science theme focuses on the key performance indicators of health and performance in esports and has been funded for the past 6 years through Science Foundation Ireland and Industry partnerships. The esports theme plans to grow its remit and influence in the wider fields of Sport and Human Performance. Currently, a team of 8 full-time researchers across the domains of psychology, neuroscience, biomechanics, computer science, and software engineering contribute to the esports science theme.


  • Carry out ground-breaking and influential experimental science in esports and video gaming.  
  • Secure funding and capital investment beyond the 2024 current funding timeline
  • Grow the knowledge base of esports science and train and upskill expertise in SHPRC members
  • Grow the inter and intra-disciplinary team expertise in esports science

Theme Leads
Prof Mark Campbell, 
PESS Department, University of Limerick.  
Google Scholar
Dr Adam Toth, PESS Department, University of Limerick, Ireland. Google Scholar

SHPRC members and other researchers aligned to esports science

  • Dr Fazilat Hojaji, Research Fellow, University of Limerick.
  • Tim Smithies (PhD Student), PESS Department, University of Limerick Profile
  • Sarah Cregan (PhD Student), PESS Department, University of Limerick
  • John Joyce (Research Assistant)


Esports Performance | €1.4 M
Gamer Science | €834 k 
SIM Racing Science | €486 k
Quantified Performance (Gaming Peripherals) | €200 k
Latency & Esports Performance | €25 k


1 Research Fellow (Dr Fazilat Hojaji) 
3 Post Doctoral Researchers (Dr James Patton, Dr Adam Toth, +1 to be recruited)
4 PhD Students (Tim Smithies, Sarah Cregan, Anton Dupuy, +1 to be recruited)
7 Research Assistants (Niall Ramsbottom, Conor Stephens, Yemaya Halbrook, Sophie Cunneen, John Joyce, Magdalena Kowal, Eoin Conroy)
3 Internships (Anna McCurdy, Gianpaolo Pedroni, Yasmin Adel)


Journal Publications

  1. Toth, A. J., Hojaji, F., & Campbell, M. J. (2023). Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill. Computers in Human Behavior, 139, 107554.
  2. Campbell, M. J., Toth, A. J., Moran, A. P., Kowal, M., & Exton, C. (2018). eSports: A new window on neurocognitive expertise?. Progress in brain research240, 161-174.
  3. Conroy, E., Toth, A. J., & Campbell, M. J. (2022). The effect of computer mouse mass on target acquisition performance among action video gamers. Applied Ergonomics99, 103637.
  4. Smithies, T. D., Campbell, M. J., Ramsbottom, N., & Toth, A. J. (2021). A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League. Scientific reports11(1), 1-12.
  5. Kowal, M., Conroy, E., Ramsbottom, N., Smithies, T., Toth, A., & Campbell, M. (2021). Gaming your mental health: A narrative review on mitigating symptoms of depression and anxiety using commercial video games. JMIR Serious Games9(2), e26575.
  6. Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J. (2021). The effect of expertise, training and neurostimulation on sensory-motor skill in esports. Computers in Human Behavior121, 106782.
  7. Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Converging evidence supporting the cognitive link between exercise and esport performance: a dual systematic review. Brain sciences10(11), 859.
  8. Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. J. (2021). Boosting: Rank and skill deception in esports. Entertainment Computing36, 100393.
  9. Kowal, M., Toth, A. J., Exton, C., & Campbell, M. J. (2018). Different cognitive abilities displayed by action video gamers and non-gamers. Computers in Human Behavior88, 255-262.
  10. Kowal, M., Toth, A. J. & Campbell, M. J. (2021). Comparing the cognitive performance of action video gamers and non-gamers following a cognitively fatiguing task. British Journal of Psychology
  11. Toth, A. J., Kowal, M., & Campbell, M. J. (2019). The color-word stroop task does not differentiate cognitive inhibition ability among esports gamers of varying expertise. Frontiers in Psychology, 2852.
  12. Toth, A. J., Conroy, E., & Campbell, M. J. (2021). Beyond action video games: Differences in gameplay and ability preferences among gaming genres. Entertainment Computing38, 100408.
  13. Toth, A. J., Frank, C., Putrino, D., & Campbell, M. J. (2021). Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives. Frontiers in Psychology12, 1391.
  14. Smithies, T. D., Toth, A. J., Dunican, I. C., Caldwell, J. A., Kowal, M., & Campbell, M. J. (2021). The effect of sleep restriction on cognitive performance in elite cognitive performers: a systematic review. Sleep44(7), zsab008.
  15. Smithies, T. D., Toth, A. J., Conroy, E., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Life after esports: a grand field challenge. Frontiers in Psychology11, 883.