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Glossary of Terms

Antiprism - A semi regular polyhedron constructed from two n-sided polygons and 2n triangles.    

 

Archimedean - The thirteen archimedean solids are convex semi regular polyhedra.

             

Canonical Form - A form of any given polyhedra distorted so every edge is tangent to the unit sphere and the centre of gravity  of the tangent points in the origin.

     

Chiral - Having different left handed and right handed forms; not mirror symmetric. It is the  opposite too reflexible.

 

Compound - An assemblage of two or more polyhedra, usually interpenetrating and having a   common  centre.

 

Convex - A convex polygon or polyhedron contains no holes or indentations. If one constructs a  line segment between any two points of a convex object, then every point on the line   segment is part of the object. The pentagram is a non convex polyhedron.         

 

Dihedral Angle - The angle defined by two given faces meeting at an edge, eg. all the dihedral  angles of a cube  are ninety degrees.

 

Edge - A line segment where two faces meet. A cube has twelve edges, a tetrahedron has six  edges.

 

Enantiomorph - The mirror image of a given polyhedron.

 

Face - A polygon bounding a polyhedron. A cube has six square faces.

 

Golden Ratio - (1+sqrt (5))/2, approximately 1.61803, which happens to be the ratio of a diagonal of a pentagon to its side. This constant shows up in many metrical   properties of the dodecahedron and icosahedron just as the square root of two shows up in the metrical properties of the cube. A golden rectangle has sides in this ratio. A golden rhombus has diagonals in this ratio.

 

Net - A drawing of a polyhedron unfolded along its edges to lay flat in a plane.

 

Pentagram - A five-pointed star.

 

Platonic - Five fundamental convex polyhedra. They have regular faces and identical vertices.

 

Polygon - A connected two-dimensional figure bounded by line segments, called sides, with exactly two sides meeting at each vertex.

 

Polyhedron - A three dimensional object bounded by polygons, with each edge shared by exactly two polygons. Various authors differ on the fine points of the definition, e.g., whether it is a solid or just the surface, whether it can be infinite, and whether it can have two different vertices that happen to be at the same location.

 

Prism - A semi-regular polyhedron constructed from two n-sided polygons and n squares. See the prisms and antiprisms entry.

 

Quasi-Regular - The edge-regular polyhedra within the uniform solids have special properties.

 

Reflexible - Having a plane of mirror symmetry: opposite of chiral.

 

Regular - A polygon is regular if its sides are equal and its angles are equal. A polyhedron is regular if every face is regular and if every vertex figure is regular. Standardly, there are nine regular polyhedra: the five platonic solids and the four kepler-poinsot solids, but others might be allowed, depending on the definition of polyhedron.

 

Rhombus - A polygon consisting of four equal sides e.g. in zonohedra.

 

Self-Intersecting - A polygon with edges which cross other edges; a polyhedron with faces which cross other faces.

 

Semi-Regular - Consisting of two or more types of regular polygons, with all vertices identical. This includes the archimedean solids, the prisms and antiprisms, and the nonconvex uniform solids.

 

Stellation - The process of constructing a new polyhedron by extending the face planes of a given polyhedron past their edges.

 

Truncate - To slice off a corner of a polyhedron around a vertex. The figure at the top of this page shows a cube with one vertex truncated.

 

Uniform - A uniform polyhedron has regular faces, with each vertex equivalently arranged. This includes the platonic solids, the archimedean solids, the prisms and antiprisms, and the non convex uniform solids.

 

Vertex - A point at which edges meet. A cube has eight vertices.

 

Vertex Figure - The polygon which appear if one truncates a polyhedron at a vertex. The figure at the top of this page shows that the vertex figure of the cube is the equilateral triangle. To be sure to be consistent, one can truncate at the midpoints of the edges.